An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (Q488304): Difference between revisions
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Revision as of 02:15, 1 March 2024
scientific article
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units |
scientific article |
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An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (English)
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26 January 2015
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GPU
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random number generation
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normal numbers
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