The following pages link to Sequencing games (Q1121813):
Displaying 50 items.
- Cooperative games with stochastic payoffs (Q1806654) (← links)
- On the balancedness of multiple machine sequencing games (Q1809847) (← links)
- Characterizing convexity of games using marginal vectors (Q1887064) (← links)
- \(\Gamma\)-component additive games (Q1893193) (← links)
- On games corresponding to sequencing situations with ready times (Q1906283) (← links)
- A simple procedure to compute the nucleolus of \(\Gamma\)-component additive games (Q1919115) (← links)
- Minimum cost spanning tree games and spillover stability (Q1934274) (← links)
- Values and potential of games with cooperation structure (Q1972566) (← links)
- Games in sequencing situations with externalities (Q1999402) (← links)
- On optimal mechanism design for a sequencing problem (Q2018936) (← links)
- Two-agent scheduling on a bounded series-batch machine to minimize makespan and maximum cost (Q2081468) (← links)
- Optimization implementation of solution concepts for cooperative games with stochastic payoffs (Q2084937) (← links)
- Sequencing grey games (Q2179440) (← links)
- Open shop scheduling games (Q2239840) (← links)
- Sequencing situations and games with non-linear cost functions under optimal order consistency (Q2240010) (← links)
- Monotonic stable solutions for minimum coloring games (Q2248763) (← links)
- On the cooperation of recycling operations (Q2256148) (← links)
- On interactive sequencing situations with exponential cost functions (Q2272301) (← links)
- Two-agent scheduling with rejection on a single machine (Q2337544) (← links)
- Compensation rules for multi-stage sequencing games (Q2348771) (← links)
- On proper Shapley values for monotone TU-games (Q2349419) (← links)
- Partitioning sequencing situations and games (Q2378467) (← links)
- Cost sharing in a job scheduling problem (Q2385122) (← links)
- Recent developments in the queueing problem (Q2421321) (← links)
- Comments on: ``Recent developments in the queueing problem'' (Q2421322) (← links)
- Production scheduling with subcontracting: the subcontractor's pricing game (Q2434307) (← links)
- Approximating the least core value and least core of cooperative games with supermodular costs (Q2445844) (← links)
- Reconciling marginalism with egalitarianism: consistency, monotonicity, and implementation of egalitarian Shapley values (Q2452118) (← links)
- Constrained core solutions for totally positive games with ordered players (Q2453492) (← links)
- Multi-agent scheduling on a single machine with max-form criteria (Q2470117) (← links)
- Core stability in chain-component additive games (Q2483120) (← links)
- Sequencing games without initial order (Q2500783) (← links)
- Balancedness of multiple machine sequencing games revisited (Q2503258) (← links)
- A pessimistic approach to the queueing problem (Q2507236) (← links)
- Multi-agent scheduling on a single machine to minimize total weighted number of tardy jobs (Q2508983) (← links)
- Job scheduling, cooperation, and control (Q2583703) (← links)
- Highway games on weakly cyclic graphs (Q2654325) (← links)
- On the convexity of independent set games (Q2659079) (← links)
- Cooperative sequencing games with position-dependent learning effect (Q2661495) (← links)
- A short proof of convexity of step-out-step-in sequencing games (Q2661633) (← links)
- Computing payoff allocations in the approximate core of linear programming games in a privacy-preserving manner (Q2670475) (← links)
- Cooperation in one machine scheduling (Q3142152) (← links)
- On Analyzing Cost Allocation Problems: Cooperation Building Structures and Order Problem Representations (Q4557739) (← links)
- On the convexity of games corresponding to sequencing situations with due dates. (Q5953347) (← links)
- Competition and cooperation in linear production and sequencing processes (Q6102514) (← links)
- The stable gain splitting rule for sequencing situations (Q6168511) (← links)
- In memoriam: Stef Tijs (1937--2023) (Q6183345) (← links)
- Queueing games with an endogenous number of machines (Q6494256) (← links)
- Efficient Shapley performance attribution for least-squares regression (Q6581692) (← links)
- Cooperative game theory based coordinated scheduling of two-machine flow-shop and transportation (Q6594988) (← links)