The following pages link to (Q4449295):
Displaying 27 items.
- Using Satisfiability for Non-optimal Temporal Planning (Q2915070) (← links)
- Constraint-Based Algorithm for Computing Temporal Invariants (Q2938537) (← links)
- Divide-and-Evolve: a Sequential Hybridization Strategy Using Evolutionary Algorithms (Q3509425) (← links)
- A Fluent Calculus Semantics for ADL with Plan Constraints (Q3532463) (← links)
- (Q4449300) (← links)
- (Q4449306) (← links)
- A game-theoretic approach to timeline-based planning with uncertainty (Q5079781) (← links)
- A Comprehensive Framework for Learning Declarative Action Models (Q5094057) (← links)
- Using Machine Learning for Decreasing State Uncertainty in Planning (Q5139593) (← links)
- Analyzing Heuristic-based Randomized Search Strategies for the Quantum Circuit Compilation Problem (Q5140145) (← links)
- Anticipation of goals in automated planning (Q5145429) (← links)
- Learning-driven goal generation (Q5145430) (← links)
- Simulation of Action Theories and an Application to General Game-Playing Robots (Q5172606) (← links)
- A Non-monotonic Goal Specification Language for Planning with Preferences (Q5172616) (← links)
- Creative Problem Solving in Artificially Intelligent Agents: A Survey and Framework (Q5870501) (← links)
- The LM-Cut Heuristic Family for Optimal Numeric Planning with Simple Conditions (Q5870521) (← links)
- A Practical Approach to Discretised PDDL+ Problems by Translation to Numeric Planning (Q5870537) (← links)
- The Hybrid Plan Controller Construction for Trajectories in Sobolev Space (Q5881166) (← links)
- Visual language integration: a survey and open challenges (Q6101341) (← links)
- OMTPlan: A Tool for Optimal Planning Modulo Theories (Q6113550) (← links)
- Maintenance of plan libraries for case-based planning: offline and online policies (Q6535412) (← links)
- Enhancing temporal planning by sequential macro-actions (Q6545566) (← links)
- Optimal planning with expressive action languages as constraint optimization (Q6545569) (← links)
- Generalized planning as heuristic search: a new planning search-space that leverages pointers over objects (Q6566615) (← links)
- A domain-independent agent architecture for adaptive operation in evolving open worlds (Q6592985) (← links)
- Controller synthesis for timeline-based games (Q6597968) (← links)
- Planning in artificial intelligence (Q6602257) (← links)