Pages that link to "Item:Q1059281"
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The following pages link to Visible surface calculation for complex unstructured polygonal scenes (Q1059281):
Displaying 8 items.
- Reconstructing visible regions from visible segments (Q1090463) (← links)
- Hidden-surface removal in polyhedral cross-sections (Q1104083) (← links)
- Carving: a novel method of visibility preprocessing for un-restricted three-dimensional environments (Q1365748) (← links)
- Hierarchical \(s\)-buffer method (Q1607544) (← links)
- A visibility-based surface reconstruction method on the GPU (Q2020371) (← links)
- Image mosaicking for polyhedral scene and in particular singly visible surfaces (Q2462617) (← links)
- Dynamic polygon visibility ordering for head-slaved viewing in virtual environments (Q2783179) (← links)
- Computation of view factors for surfaces of complex shape including screening effects and using a boundary element approximation (Q3576529) (← links)