The following pages link to GIB (Q13840):
Displaying 13 items.
- Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information (Q464622) (← links)
- The index of representations associated with stabilisers (Q852675) (← links)
- Games, computers, and artificial intelligence (Q1603559) (← links)
- A Monte Carlo tree search approach to finding efficient patrolling schemes on graphs (Q1735189) (← links)
- Knowledge-free and learning-based methods in intelligent game playing (Q2269722) (← links)
- Learning to bid in bridge (Q2433171) (← links)
- An Analysis of UCT in Multi-player Games (Q3601819) (← links)
- AWT: Aspiration with Timer Search Algorithm in Siguo (Q3601838) (← links)
- Artificial Intelligence and Soft Computing - ICAISC 2004 (Q4666256) (← links)
- On Monte-Carlo tree search for deterministic games with alternate moves and complete information (Q4967797) (← links)
- (Q5305301) (← links)
- A reinforcement learning scheme for a partially-observable multi-agent game (Q5916201) (← links)
- The challenge of poker (Q5958207) (← links)