Pages that link to "Item:Q2567161"
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The following pages link to A survey on networking games in telecommunications (Q2567161):
Displaying 50 items.
- Selfish routing in public services (Q146294) (← links)
- A class of interference induced games: asymptotic Nash equilibria and parameterized cooperative solutions (Q286281) (← links)
- Worst-case analysis of non-cooperative load balancing (Q291317) (← links)
- Generalized Nash equilibria for SaaS/PaaS clouds (Q299907) (← links)
- Traffic routing oligopoly (Q302120) (← links)
- Bio-inspired paradigms in network engineering games (Q351783) (← links)
- Cost sharing of cooperating queues in a Jackson network (Q364075) (← links)
- Multi-resolution large population stochastic differential games and their application to demand response management in the smart grid (Q367448) (← links)
- ``Cap and trade'' for congestion control (Q369468) (← links)
- Customer equilibrium and optimal strategies in Markovian queues in series (Q378775) (← links)
- Connectivity games over dynamic networks (Q391110) (← links)
- Monotonicity properties of user equilibrium policies for parallel batch systems (Q429998) (← links)
- Modeling conflict processes on the Internet (Q466412) (← links)
- Restrictive mechanism of flow control among non-cooperative internet users (Q543151) (← links)
- Prices of anarchy, information, and cooperation in differential games (Q545654) (← links)
- Three modeling paradigms in mathematical programming (Q607499) (← links)
- Access network synthesis game in next generation networks (Q733240) (← links)
- Decomposition algorithms for generalized potential games (Q763403) (← links)
- Multi-agent learning for engineers (Q1028926) (← links)
- Nondominated Nash points: application of biobjective mixed integer programming (Q1653352) (← links)
- Computing solutions of the multiclass network equilibrium problem with affine cost functions (Q1730728) (← links)
- Network congestion analysis of gravity generated models (Q1782806) (← links)
- Entry, competition, and regulation in cognitive radio scenarios: a simple game theory model (Q1955007) (← links)
- Congestion control for a system with parallel stations and homogeneous customers using priority passes (Q2005824) (← links)
- Game of operation of a telecommunication network of agents with directional antennas (Q2034825) (← links)
- Non-cooperative queueing games on a network of single server queues (Q2052440) (← links)
- Social media as author-audience games (Q2066637) (← links)
- Core-stability over networks with widespread externalities (Q2095948) (← links)
- Constrained discounted stochastic games (Q2128611) (← links)
- Allocating costs in set covering problems (Q2178140) (← links)
- An integrated planning model in centralized power systems (Q2189954) (← links)
- Transportation network with externalities (Q2196061) (← links)
- Controllable Markov jump processes. II: Monitoring and optimization of TCP connections (Q2289463) (← links)
- A game-theoretic analysis of bandwidth allocation under a user-grouping constraint (Q2375559) (← links)
- On a generalized Cournot oligopolistic competition game (Q2393078) (← links)
- Decentralized bandwidth control subject to two-layer constraints (Q2437789) (← links)
- The internet, evolutionary variational inequalities, and the time-dependent Braess paradox (Q2468772) (← links)
- How much can taxes help selfish routing? (Q2495395) (← links)
- Service rate control of closed Jackson networks from game theoretic perspective (Q2514886) (← links)
- The Downs-Thomson paradox: existence, uniqueness and stability of user equilibria (Q2572896) (← links)
- Dynamics in tree formation games (Q2636765) (← links)
- A lexicographic approach to constrained MDP admission control (Q2792714) (← links)
- A Competitive Rate Allocation Game (Q2840913) (← links)
- Game-theoretic Robustness of Many-to-one Networks (Q2840919) (← links)
- Stochastic Loss Aversion for Random Medium Access (Q2840939) (← links)
- An overview on game theory applications to engineering (Q2852569) (← links)
- A mean-risk model for the traffic assignment problem with stochastic travel times (Q2875605) (← links)
- Games and networks (Q2923469) (← links)
- Service Provisioning Problem in Cloud and Multi-Cloud Systems (Q3186656) (← links)
- Penalty-Regulated Dynamics and Robust Learning Procedures in Games (Q3449451) (← links)