Pages that link to "Item:Q2573860"
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The following pages link to Simple local interpolation of surfaces using normal vectors (Q2573860):
Displaying 16 items.
- Applying Nagata patches to smooth discretized surfaces used in 3D frictional contact problems (Q460825) (← links)
- Surface smoothing procedures in computational contact mechanics (Q525367) (← links)
- Point-normal interpolation schemes reproducing spheres, cylinders and cones (Q733420) (← links)
- Local cubic and bicubic \(C^ 1\) surface interpolation with linearly varying boundary normal (Q751167) (← links)
- Surface interpolation on irregular networks with normal conditions (Q751750) (← links)
- Surface interpolation based on new local coordinates. (Q1401772) (← links)
- Smooth local interpolation of surfaces using normal vectors (Q1959409) (← links)
- Finite element procedures for computing normals and mean curvature on triangulated surfaces and their use for mesh refinement (Q2021075) (← links)
- Smooth surface interpolation using patches with rational offsets (Q2357623) (← links)
- A contact smoothing method for arbitrary surface meshes using Nagata patches (Q2414585) (← links)
- 3D Contact Smoothing Method Based on Quasi-C1 Interpolation (Q2911793) (← links)
- On the interpolation of normal vectors for triangle meshes (Q2952361) (← links)
- Analytical representation of a surface defined only at a discrete set of points (Q3677043) (← links)
- (Q4291264) (← links)
- Improved quadratic normal vector interpolation for realistic shading (Q5944391) (← links)
- A high-order fast boundary element method with near-boundary stability for field emission from nanoscale structures (Q6620371) (← links)