Pages that link to "Item:Q2944540"
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The following pages link to Tight bounds for worst-case equilibria (Q2944540):
Displaying 50 items.
- Parametric packing of selfish items and the subset sum algorithm (Q261356) (← links)
- Inefficiency of Nash equilibrium for scheduling games with constrained jobs: a parametric analysis (Q389954) (← links)
- Maximizing the minimum load: the cost of selfishness (Q390908) (← links)
- Reducing price of anarchy of selfish task allocation with more selfishness (Q393039) (← links)
- On the second point-to-point undirected shortest simple path problem (Q395858) (← links)
- Smoothed performance guarantees for local search (Q403643) (← links)
- Selfish bin coloring (Q411255) (← links)
- The price of anarchy on uniformly related machines revisited (Q418148) (← links)
- Performance guarantees of jump neighborhoods on restricted related parallel machines (Q453054) (← links)
- Performance guarantees for scheduling algorithms under perturbed machine speeds (Q496438) (← links)
- A coordination mechanism for a scheduling game with parallel-batching machines (Q511705) (← links)
- Extending the notion of rationality of selfish agents: second order Nash equilibria (Q533871) (← links)
- Coordination mechanisms for scheduling selfish jobs with favorite machines (Q782743) (← links)
- The structure and complexity of Nash equilibria for a selfish routing game (Q838143) (← links)
- On the structure and complexity of worst-case equilibria (Q883997) (← links)
- Inefficiency of equilibria for scheduling game with machine activation costs (Q897948) (← links)
- The strong price of anarchy of linear bottleneck congestion games (Q905688) (← links)
- A new model for selfish routing (Q952441) (← links)
- Nash equilibria in discrete routing games with convex latency functions (Q955351) (← links)
- Efficiency analysis with respect to the unit cost objectives in scheduling games (Q1645201) (← links)
- The cost of selfishness for maximizing the minimum load on uniformly related machines (Q2015810) (← links)
- A traffic congestion analysis by user equilibrium and system optimum with incomplete information (Q2156302) (← links)
- Multi-round cooperative search games with multiple players (Q2186824) (← links)
- The efficiency of Nash equilibria in the load balancing game with a randomizing scheduler (Q2197545) (← links)
- Multistage interval scheduling games (Q2283299) (← links)
- The price of anarchy of affine congestion games with similar strategies (Q2285160) (← links)
- Selfish load balancing for jobs with favorite machines (Q2294253) (← links)
- Quality of strong equilibria for selfish bin packing with uniform cost sharing (Q2304118) (← links)
- Inefficiency of the Nash equilibrium for selfish machine covering on two hierarchical uniform machines (Q2353644) (← links)
- On the sequential price of anarchy of isolation games (Q2354304) (← links)
- Efficient coordination mechanisms for unrelated machine scheduling (Q2375956) (← links)
- Strong equilibria in games with the lexicographical improvement property (Q2376067) (← links)
- Scheduling selfish jobs on multidimensional parallel machines (Q2404079) (← links)
- The price of anarchy for utilitarian scheduling games on related machines (Q2419358) (← links)
- Approximate strong equilibria in job scheduling games with two uniformly related machines (Q2446828) (← links)
- Selfish routing with incomplete information (Q2471698) (← links)
- Tradeoffs in worst-case equilibria (Q2503349) (← links)
- Coordinating oligopolistic players in unrelated machine scheduling (Q2514126) (← links)
- Decentralized utilitarian mechanisms for scheduling games (Q2516246) (← links)
- The price of anarchy in nonatomic consumption-relevance congestion games (Q2811296) (← links)
- The complexity of welfare maximization in congestion games (Q2892161) (← links)
- Bounds for the Convergence Time of Local Search in Scheduling Problems (Q2959840) (← links)
- Bottleneck Congestion Games with Logarithmic Price of Anarchy (Q3162521) (← links)
- On the Inefficiency of Equilibria in Linear Bottleneck Congestion Games (Q3162531) (← links)
- Selfish Bin Packing (Q3541100) (← links)
- (Q5092351) (← links)
- The Price of Anarchy on Uniformly Related Machines Revisited (Q5459971) (← links)
- Scheduling games with machine-dependent priority lists (Q5896089) (← links)
- Approximation and Online Algorithms (Q5896921) (← links)
- Load rebalancing games in dynamic systems with migration costs (Q5964072) (← links)