Pages that link to "Item:Q3127387"
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The following pages link to Application of fast parallel and sequential tree codes to computing three-dimensional flows with the vortex element and boundary element methods (Q3127387):
Displaying 19 items.
- Comparing the treecode with FMM on GPUs for vortex particle simulations of a leapfrogging vortex ring (Q534620) (← links)
- A fast 3D particle method for the simulation of buoyant flow (Q950360) (← links)
- Combining the vortex-in-cell and parallel fast multipole methods for efficient domain decomposition simulations (Q950363) (← links)
- High-performance computing techniques for vortex method calculations (Q983597) (← links)
- An extension of Draghicescu's fast tree-code algorithm to the vortex method on a sphere (Q1004009) (← links)
- Vortex methods for direct numerical simulation of three-dimensional bluff body flows: Application to the sphere at \(\text{Re}=300\), \(500\), and \(1000\) (Q1601537) (← links)
- \(K\)-means clustering for optimal partitioning and dynamic load balancing of parallel hierarchical \(N\)-body simulations (Q1781582) (← links)
- Variable order revised binary treecode (Q1885791) (← links)
- Proper evaluation of spherical harmonics-based expressions for the velocity and vortex stretching vectors in three-dimensional grid-free vortex methods (Q2124562) (← links)
- An adaptive error-controlled hybrid fast solver for regularized vortex methods (Q2168315) (← links)
- Isotropic compact interpolation schemes for particle methods (Q2478498) (← links)
- Modified interpolation kernels for treating diffusion and remeshing in vortex methods (Q2490312) (← links)
- Modeling and rendering of gaseous phenomena using particle maps (Q2758831) (← links)
- Filament surgery and temporal grid adaptivity extensions to a parallel tree code for simulation and diagnosis in 3D vortex dynamics (Q3127384) (← links)
- Massively parallel implementation of a 3D vortex-boundary element method (Q3127385) (← links)
- Vortex particles and tree codes: I. flows with arbitrary crossing between solid boundaries and particle redistribution lattice; II. vortex ring encountering a plane at an angle. (Q4265294) (← links)
- A Treecode Algorithm for 3D Stokeslets and Stresslets (Q5156680) (← links)
- Vortex methods for high-resolution simulations of viscous flow past bluff bodies of general geometry (Q5928900) (← links)
- A particle method and adaptive treecode for vortex sheet motion in three-dimensional flow (Q5948938) (← links)