Pages that link to "Item:Q3596363"
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The following pages link to On the Inefficiency of Equilibria in Congestion Games (Q3596363):
Displaying 25 items.
- Repeated congestion games with bounded rationality (Q444148) (← links)
- Maximizing social welfare in congestion games via redistribution (Q495653) (← links)
- Inefficiency of logit-based stochastic user equilibrium in a traffic network under ATIS (Q542097) (← links)
- On the performance of approximate equilibria in congestion games (Q634681) (← links)
- Graphical congestion games (Q639291) (← links)
- Truthful mechanisms for selfish routing and two-parameter agents (Q647482) (← links)
- Price and capacity competition (Q1021581) (← links)
- Efficiency of atomic splittable selfish routing with polynomial cost functions (Q1024062) (← links)
- Bounding the inefficiency of logit-based stochastic user equilibrium (Q1037672) (← links)
- Bounding the inefficiency of the C-logit stochastic user equilibrium assignment (Q2014426) (← links)
- Local smoothness and the price of anarchy in splittable congestion games (Q2253842) (← links)
- The price of anarchy of affine congestion games with similar strategies (Q2285160) (← links)
- A geometric approach to the price of anarchy in nonatomic congestion games (Q2519480) (← links)
- On Lookahead Equilibria in Congestion Games (Q2937746) (← links)
- On lookahead equilibria in congestion games (Q2971063) (← links)
- <i>r</i>-extreme signalling for congestion control (Q2979529) (← links)
- Efficiency and fairness of system-optimal routing with user constraints (Q3418209) (← links)
- Stackelberg Strategies and Collusion in Network Games with Splittable Flow (Q3602835) (← links)
- Informational Braess’ Paradox: The Effect of Information on Traffic Congestion (Q4971386) (← links)
- Selfishness Need Not Be Bad (Q4994166) (← links)
- Nonadaptive Selfish Routing with Online Demands (Q5458504) (← links)
- A convergence analysis of the price of anarchy in atomic congestion games (Q6038662) (← links)
- On the impact of player capability on congestion games (Q6109527) (← links)
- The price of anarchy in series-parallel network congestion games (Q6120906) (← links)
- Incentive-based fault-tolerant cooperative payoff design in weakly acyclic games (Q6579227) (← links)