The following pages link to Inefficiency of Nash Equilibria (Q3722301):
Displaying 50 items.
- Cooperative and non-cooperative Nash solution for linear supply function equilibrium game (Q278446) (← links)
- Random extensive form games (Q337830) (← links)
- Pareto improvements of Nash equilibria in differential games (Q483905) (← links)
- Prices of anarchy, information, and cooperation in differential games (Q545654) (← links)
- Competitive behavior in market games: evidence and theory (Q634514) (← links)
- Game-theoretic static load balancing for distributed systems (Q635345) (← links)
- GLAD: a simple adaptive strategy that yields cooperation in dilemma games (Q707177) (← links)
- Network design with weighted players (Q733733) (← links)
- Regularity and robustness in monotone Bayesian games (Q745018) (← links)
- Efficient Markov perfect Nash equilibria: theory and application to dynamic fishery games (Q953789) (← links)
- The price of optimum in Stackelberg games on arbitrary single commodity networks and latency functions (Q1006047) (← links)
- Inefficiency and complementarity in sharing games (Q1022382) (← links)
- On the generic inefficiency of differentiable market games (Q1063516) (← links)
- Multi-level programming and conflict resolution (Q1179198) (← links)
- The equilibria of a multiple objective game (Q1179446) (← links)
- The hybrid equilibria and core selection in exchange economies with externalities (Q1363084) (← links)
- Linear-quadratic mean-field-type games: a direct method (Q1651872) (← links)
- Mean-field type games between two players driven by backward stochastic differential equations (Q1712157) (← links)
- Competitive contagion in networks (Q1735734) (← links)
- Inefficiency of strategy-proof rules for pure exchange economies (Q1867526) (← links)
- Selfish vector packing (Q1979465) (← links)
- Strong Nash equilibria and mixed strategies (Q2021821) (← links)
- Magnitude of inefficiency (Q2030487) (← links)
- On the price of anarchy of two-stage machine scheduling games (Q2051911) (← links)
- Traffic congestion pricing via network congestion game approach (Q2057680) (← links)
- A non-cooperative game theory approach to cost sharing in networks (Q2067258) (← links)
- Pareto Nash equilibrium seeking for switched differential games (Q2094088) (← links)
- Regular equilibria and negative welfare implications in delegation games (Q2099017) (← links)
- Robustness analysis of urban road networks from topological and operational perspectives (Q2196951) (← links)
- Pathwise smooth splittable congestion games and inefficiency (Q2304200) (← links)
- On the existence of strong Nash equilibria (Q2338799) (← links)
- Bounds on price of anarchy on linear cost functions (Q2351278) (← links)
- A survey of static and dynamic potential games (Q2360803) (← links)
- Bayesian cooperative choice of strategies (Q2365094) (← links)
- What to maximize if you must (Q2370490) (← links)
- Scheduling selfish jobs on multidimensional parallel machines (Q2404079) (← links)
- Implementation of optimal schedules in outsourcing with identical suppliers (Q2417955) (← links)
- The price of anarchy for utilitarian scheduling games on related machines (Q2419358) (← links)
- Pareto optimal equilibria for selfish bin packing with uniform cost sharing (Q2424651) (← links)
- Bounding the inefficiency of Nash equilibria in games with finitely many players (Q2467438) (← links)
- On the severity of Braess's paradox: designing networks for selfish users is hard (Q2496322) (← links)
- Service rate control of closed Jackson networks from game theoretic perspective (Q2514886) (← links)
- Collusive game solutions via optimization (Q2576729) (← links)
- Interference game for intelligent sensors in cyber-physical systems (Q2665160) (← links)
- Robust market equilibria under uncertain cost (Q2672150) (← links)
- The price of anarchy as a classifier for mechanism design in a Pareto-Bayesian-Nash context (Q2698591) (← links)
- Computing (and Life) Is All about Tradeoffs (Q2848971) (← links)
- Pareto Efficiency and Approximate Pareto Efficiency in Routing and Load Balancing Games (Q3162508) (← links)
- Selfish Vector Packing (Q3452809) (← links)
- (Q3494402) (← links)