The following pages link to (Q4352266):
Displaying 29 items.
- A behavioral learning process in games (Q700080) (← links)
- Two more classes of games with the continuous-time fictitious play property (Q926784) (← links)
- Learning in games with strategic complementarities revisited (Q960258) (← links)
- Brown's original fictitious play (Q996398) (← links)
- The target projection dynamic (Q1036598) (← links)
- Fictitious play for continuous games revisited (Q1164552) (← links)
- Learning, matching, and aggregation (Q1279617) (← links)
- Learning equilibrium play: A myopic approach (Q1303782) (← links)
- Learning, tracing, and risk dominance (Q1342398) (← links)
- Learning from personal experience: One rational gay and the justification of myopia (Q1362604) (← links)
- On the rate of convergence of continuous-time fictitious play (Q1384015) (← links)
- Learning to take turns (Q1430121) (← links)
- Fictitious play in \(2\times 3\) games (Q1566899) (← links)
- Two destabilizing strategies may be jointly stabilizing (Q1601968) (← links)
- Fictitious play in \(2\times n\) games (Q1774811) (← links)
- Learning dynamics in games with stochastic perturbations (Q1906717) (← links)
- Learning in nonatomic games. I: Finite action spaces and population games (Q2106066) (← links)
- Fictitious play in networks (Q2206807) (← links)
- Learning in games with unstable equilibria (Q2271377) (← links)
- Dynamics in near-potential games (Q2437806) (← links)
- Fictitious play with incomplete learning (Q2446686) (← links)
- Generalised weakened fictitious play (Q2507678) (← links)
- Learning in mean field games: The fictitious play (Q2968798) (← links)
- (Q3975600) (← links)
- (Q4223194) (← links)
- Chaos in learning a simple two-person game (Q4547699) (← links)
- Learning in network games (Q4586274) (← links)
- Learning in games by random sampling (Q5938633) (← links)
- Continuous time learning algorithms in optimization and game theory (Q6159505) (← links)