Pages that link to "Item:Q669790"
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The following pages link to Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method (Q669790):
Displaying 12 items.
- Parallel collision detection of ellipsoids with applications in large scale multibody dynamics (Q419447) (← links)
- A scalable parallel method for large collision detection problems (Q542091) (← links)
- 3D gradient corrected SPH for fully resolved particle-fluid interactions (Q1988904) (← links)
- A unified level set method for simulating mixed granular flows involving multiple non-spherical DEM models in complex structures (Q2138823) (← links)
- Particle-scale computational approaches to model dry and saturated granular flows of non-Brownian, non-cohesive, and non-spherical rigid bodies (Q2285561) (← links)
- A study of shape non-uniformity and poly-dispersity in hopper discharge of spherical and polyhedral particle systems using the Blaze-DEM GPU code (Q2422918) (← links)
- Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs (Q2517457) (← links)
- Framework for automatic contact detection in a multibody system (Q2679454) (← links)
- GPU-Based Parallel Collision Detection for Real-Time Motion Planning (Q3020413) (← links)
- Computing with Non-convex Polyhedra on the GPU (Q4561314) (← links)
- Industrial Scale Particle Simulations on the GPU Using the Blaze-DEM Code (Q4561315) (← links)
- A unified Minkowski sum model for largely deformed granular materials with arbitrary morphologies (Q6643593) (← links)