Pages that link to "Item:Q816739"
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The following pages link to Learning direction theory and the winner's curse (Q816739):
Displaying 19 items.
- Learning in experimental \(2\times 2\) games (Q380848) (← links)
- Iterated regret minimization: a new solution concept (Q665088) (← links)
- Individual behavior of first-price auctions: the importance of information feedback in computerized experimental markets (Q817275) (← links)
- Experimental investigation of stationary concepts in cyclic duopoly games (Q839534) (← links)
- Multiagent system simulations of treasury auctions (Q846155) (← links)
- Bidding `as if' risk neutral in experimental first price auctions without information feedback (Q934687) (← links)
- Imitation and luck: An experimental study on social sampling (Q1007772) (← links)
- Multiagent system simulations of signal averaging in English auctions with two-dimensional value signals (Q1038767) (← links)
- Learning from inferred foregone payoffs (Q1624018) (← links)
- Impulse balance in the newsvendor game (Q2016233) (← links)
- Games played through agents in the laboratory -- a test of Prat \& Rustichini's model (Q2291155) (← links)
- Learning in networks -- an experimental study using stationary concepts (Q2346941) (← links)
- Hypothetical thinking and the winner's curse: an experimental investigation (Q2424334) (← links)
- On the impulse in impulse learning (Q2451416) (← links)
- On the robustness of the winner's curse phenomenon (Q2464655) (← links)
- Impulse balance equilibrium and feedback in first price auctions (Q2486156) (← links)
- Games of competition in a stochastic environment (Q2502405) (← links)
- Trimming extreme reports in preference aggregation (Q2681504) (← links)
- Can Relaxation of Beliefs Rationalize the Winner's Curse?: An Experimental Study (Q3587014) (← links)