Pages that link to "Item:Q1109481"
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The following pages link to On speeding up ray tracing of B-spline surfaces (Q1109481):
Displaying 6 items.
- Real-time rendering of algebraic B-spline surfaces via Bézier point insertion (Q893616) (← links)
- Realistic computer graphics and free form surfaces (Q1105315) (← links)
- Extrapolating acceleration algorithms for finding \(B\)-spline intersections using recursive subdivision techniques (Q1322394) (← links)
- Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results (Q1365745) (← links)
- (Q4307487) (← links)
- Evaluation of Physical Optics Integrals From B-Spline Surfaces by Means of a Fast Locating Algorithm of Stationary Points (Q5374965) (← links)