The following pages link to The chain store paradox (Q1245077):
Displaying 50 items.
- Subgame-perfection in free transition games (Q257260) (← links)
- Splitting multidimensional BSDEs and finding local equilibria (Q402721) (← links)
- Fixation probabilities of strategies for bimatrix games in finite populations (Q523440) (← links)
- Irrationality and ambiguity in extensive games (Q523503) (← links)
- Modelling equilibrium play as governed by analogy and limited foresight (Q608549) (← links)
- Continuous time vs. backward induction (Q672679) (← links)
- Implementation by iterative dominance and backward induction: An experimental comparison (Q697946) (← links)
- Behavioral perfect equilibrium in Bayesian games (Q738928) (← links)
- Delaying or deterring entry. A game-theoretic analysis (Q757220) (← links)
- Modeling finitely-repeated games with uncertain termination (Q899913) (← links)
- On the non-existence of a rationality definition for extensive games (Q920856) (← links)
- Self-admissible sets (Q969128) (← links)
- Reputation and exogenous private learning (Q1017801) (← links)
- Investment timing and predatory behavior in a duopoly with endogenous exit (Q1027409) (← links)
- A characterization of the perfect equilibria of infinite horizon games (Q1072945) (← links)
- The chain-store paradox revisited (Q1084033) (← links)
- A note on uncertainty and cooperation in a finitely repeated prisoner's dilemma (Q1095053) (← links)
- Strategic irrationality in extensive games (Q1111953) (← links)
- The gradual decline of cooperation: Endgame effects in evolutionary game theory (Q1121190) (← links)
- A bounded-rationality approach to the study of noncooperative games (Q1124536) (← links)
- Games of perfect information, predatory pricing and the chain-store paradox (Q1156089) (← links)
- Predation, reputation, and entry deterrence (Q1164528) (← links)
- Reputation and imperfect information (Q1164554) (← links)
- Folk theorems for the observable implications of repeated games (Q1182915) (← links)
- Imperfect equilibrium (Q1187862) (← links)
- The strength of a little perfection (Q1189667) (← links)
- Information leakage forces cooperation (Q1191825) (← links)
- A note on robustness of equilibria with respect to commitment opportunities (Q1192631) (← links)
- Local strategies and equilibria with an application to the committee decision process (Q1258259) (← links)
- Herding and the winner's curse in markets with sequential bids (Q1289253) (← links)
- Dynamic entry deterrence in the UK pathology services market (Q1291741) (← links)
- Learning and decision costs in experimental constant sum games (Q1359009) (← links)
- A necessary and sufficient epistemic condition for playing backward induction (Q1367854) (← links)
- On rationalizability in extensive games (Q1367906) (← links)
- Subgame monotonicity in extensive form evolutionary games (Q1590683) (← links)
- Plausible equilibria and backward payoff-keeping behavior (Q1626430) (← links)
- Optimal penalties for repeat offenders -- the role of offence history (Q1675029) (← links)
- King of the Hill: giving backward induction its best shot (Q1756333) (← links)
- Evolutionary dynamics in finite populations can explain the full range of cooperative behaviors observed in the centipede game (Q1784222) (← links)
- Learning to be imperfect: The ultimatum game (Q1890911) (← links)
- On the contributions of John C. Harsanyi, John F. Nash and Reinhard Selten (Q1893188) (← links)
- Stability and the chain store paradox (Q1906457) (← links)
- The impact of the future in games with multiple equilibria (Q1934111) (← links)
- Reputation, incomplete information, and differences in patience in repeated games with multiple equilibria (Q1934164) (← links)
- The cognitive foundations of tacit commitments: a virtual bargaining model of dynamic interactions (Q2154153) (← links)
- Theories and cases in decisions under uncertainty (Q2206797) (← links)
- Does informational equivalence preserve strategic behavior? Experimental results on Trockel's model of Selten's chain store story (Q2221245) (← links)
- Sex and evolutionary stability (Q2263459) (← links)
- Frustration, aggression, and anger in leader-follower games (Q2273933) (← links)
- Generalized backward induction: justification for a folk algorithm (Q2307363) (← links)