Pages that link to "Item:Q2253841"
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The following pages link to Equilibria of dynamic games with many players: existence, approximation, and market structure (Q2253841):
Displaying 42 items.
- Discrete time mean field games: the short-stage limit (Q258762) (← links)
- Efficiency of the price formation process in presence of high frequency participants: a mean field game analysis (Q300838) (← links)
- Pricing of fluctuations in electricity markets (Q319744) (← links)
- Continuous time finite state mean field games (Q373001) (← links)
- Mean field games for stochastic growth with relative utility (Q520355) (← links)
- Kinetic modeling of economic games with large number of participants (Q631354) (← links)
- Industry dynamics: foundations for models with an infinite number of firms (Q643269) (← links)
- Open-loop and closed-loop equilibria in dynamic games with many players (Q1099792) (← links)
- Large strategic dynamic interactions (Q1622439) (← links)
- Stochastic equilibrium programming for dynamic oligopolistic markets (Q1823830) (← links)
- Static and dynamic equilibria in games with continuum of players (Q1863736) (← links)
- \(k\)-sided permutation games and multiprices of equilibrium (Q1876149) (← links)
- Pricing and referrals in diffusion on networks (Q2013371) (← links)
- Dynamic pricing of new products in competitive markets: a mean-field game approach (Q2062242) (← links)
- A differentiable path-following method to compute subgame perfect equilibria in stationary strategies in robust stochastic games and its applications (Q2076884) (← links)
- Discontinuous stochastic games (Q2143881) (← links)
- An arbitrary starting tracing procedure for computing subgame perfect equilibria (Q2194134) (← links)
- Value iteration algorithm for mean-field games (Q2203472) (← links)
- Introduction to computer science and economic theory (Q2253830) (← links)
- Finite uniform approximation of two-person games defined on a product of staircase-function infinite spaces (Q2671752) (← links)
- A Framework for Dynamic Oligopoly in Concentrated Industries (Q3382394) (← links)
- Approximate Markov-Nash Equilibria for Discrete-Time Risk-Sensitive Mean-Field Games (Q3387937) (← links)
- (Q3403131) (← links)
- Equilibrium Dynamics with Many Agents (Q3426480) (← links)
- (Q4363186) (← links)
- Markov--Nash Equilibria in Mean-Field Games with Discounted Cost (Q4556905) (← links)
- Market representations of $n$-person games (Q4777099) (← links)
- Discrete-time average-cost mean-field games on Polish spaces (Q4970782) (← links)
- Mean Field Equilibrium: Uniqueness, Existence, and Comparative Statics (Q5031030) (← links)
- FLUID LIMIT OF A PS-QUEUE WITH MULTISTAGE SERVICE (Q5056600) (← links)
- Approximate Nash Equilibria in Partially Observed Stochastic Games with Mean-Field Interactions (Q5108228) (← links)
- Mean Field Equilibria for Resource Competition in Spatial Settings (Q5113888) (← links)
- An Infinite-Horizon Mean Field Game of Growth and Capital Accumulation: A Markov Chain Approximation Numerical Scheme and Its Challenges (Q5118432) (← links)
- Robust Mean Field Linear-Quadratic-Gaussian Games with Unknown $L^2$-Disturbance (Q5358863) (← links)
- Markov distributional equilibrium dynamics in games with complementarities and no aggregate risk (Q6059529) (← links)
- Partially observed discrete-time risk-sensitive mean field games (Q6078102) (← links)
- ESTIMATION OF (STATIC OR DYNAMIC) GAMES UNDER EQUILIBRIUM MULTIPLICITY (Q6088608) (← links)
- Subjective Equilibria Under Beliefs of Exogenous Uncertainty for Dynamic Games (Q6101529) (← links)
- Q-learning in regularized mean-field games (Q6159509) (← links)
- Learning to mitigate epidemic risks: a dynamic population game approach (Q6204715) (← links)
- Sequential decomposition of discrete-time mean-field games (Q6581710) (← links)
- Mean field social control for production output adjustment with noisy sticky prices (Q6581711) (← links)