The following pages link to Real-time heuristic search (Q2639648):
Displaying 50 items.
- Truncated incremental search (Q253972) (← links)
- Learning heuristic functions for large state spaces (Q420796) (← links)
- Properties of the DGS-auction algorithm (Q431903) (← links)
- State space search nogood learning: online refinement of critical-path dead-end detectors in planning (Q514137) (← links)
- When is it better not to look ahead? (Q622121) (← links)
- Static and expanding grid coverage with ant robots: complexity results (Q638536) (← links)
- Inconsistent heuristics in theory and practice (Q646508) (← links)
- Optimization of heuristic search using recursive algorithm selection and reinforcement learning (Q647446) (← links)
- Agent search in uniform b-ary trees: Multiple goals and unequal costs (Q671265) (← links)
- Linear-space best-first search (Q685539) (← links)
- Qualitative simulation of temporal concurrent processes using time interval Petri nets (Q814432) (← links)
- Controlling the learning process of real-time heuristic search (Q814454) (← links)
- Flexible hard real-time scheduling for deliberative AI systems (Q842724) (← links)
- Incorporating weights into real-time heuristic search (Q891790) (← links)
- FMS scheduling based on timed Petri net model and reactive graph search (Q937986) (← links)
- Pragmatic navigation: reactivity, heuristics, and search (Q1128773) (← links)
- Utility-based on-line exploration for repeated navigation in an embedded graph (Q1274283) (← links)
- Deliberation scheduling for problem solving in time-constrained environments (Q1329363) (← links)
- Agent searching in a tree and the optimality of iterative deepening (Q1341670) (← links)
- A real-time algorithm for the \((n^{2}-1)\)-puzzle (Q1350227) (← links)
- The statistics of state-spaces (Q1356182) (← links)
- Network languages for concurrent multiagent systems (Q1368473) (← links)
- Abstraction and approximate decision-theoretic planning. (Q1399130) (← links)
- Unifying single-agent and two-player search (Q1602466) (← links)
- Explicit sub-optimal linear quadratic regulation with state and input constraints (Q1614350) (← links)
- Learning heuristics in search problems (Q1842675) (← links)
- A distributed ant algorithm for efficiently patrolling a network (Q1879364) (← links)
- Intelligent transportation systems -- Enabling technologies (Q1906952) (← links)
- Improving search efficiency using possible subgoals (Q1906981) (← links)
- The effect of representation and knowledge on goal-directed exploration with reinforcement-learning algorithms (Q1911346) (← links)
- Limited lookahead in imperfect-information games (Q1989388) (← links)
- Escaping depressions in LRTS based on incremental refinement of encoded quad-trees (Q1992415) (← links)
- Hardness measures for gridworld benchmarks and performance analysis of real-time heuristic search algorithms (Q2267816) (← links)
- Anytime search in dynamic graphs (Q2389673) (← links)
- A unified framework for partial and hybrid search methods in constraint programming (Q2489124) (← links)
- Heuristic anytime approaches to stochastic decision processes (Q2491343) (← links)
- Heuristic shortest path algorithms for transportation applications: state of the art (Q2499162) (← links)
- Optimal composition of real-time systems (Q2674202) (← links)
- Optimized look-ahead tree policies: a bridge between look-ahead tree policies and direct policy search (Q2795793) (← links)
- Real-time heuristic search for motion planning with dynamic obstacles (Q2811232) (← links)
- CA models for target searching agents (Q2811949) (← links)
- Time-bounded best-first search for reversible and non-reversible search graphs (Q2818234) (← links)
- Heuristic search when time matters (Q2846568) (← links)
- Decision Incorporation in Meta-heuristics to Cope with Decision Scheduling Problems (Q2866131) (← links)
- Avoiding and escaping depressions in real-time heuristic search (Q2887084) (← links)
- TTLed Random Walks for Collaborative Monitoring in Mobile and Social Networks (Q2913793) (← links)
- Scrubbing During Learning In Real-time Heuristic Search (Q2953932) (← links)
- Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding (Q3055805) (← links)
- Achieving Goals Quickly Using Real-time Search: Experimental Results in Video Games (Q3196314) (← links)
- HEURISTIC SEARCH UNDER CONTRACT (Q3224350) (← links)