Pages that link to "Item:Q2986287"
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The following pages link to Real and Complex Monotone Communication Games (Q2986287):
Displaying 41 items.
- A game-theoretic approach to computation offloading in mobile cloud computing (Q301661) (← links)
- A new error bound result for generalized Nash equilibrium problems and its algorithmic application (Q742294) (← links)
- Non-cooperative games with minmax objectives (Q742296) (← links)
- On stochastic mirror-prox algorithms for stochastic Cartesian variational inequalities: randomized block coordinate and optimal averaging schemes (Q1711086) (← links)
- A variational inequality framework for network games: existence, uniqueness, convergence and sensitivity analysis (Q1735796) (← links)
- An operator splitting approach for distributed generalized Nash equilibria computation (Q1737785) (← links)
- Distributed Nash equilibrium seeking under partial-decision information via the alternating direction method of multipliers (Q1737796) (← links)
- A new algorithm to solve the generalized Nash equilibrium problem (Q2004210) (← links)
- Distributed Nash equilibrium seeking for aggregative games with second-order nonlinear players (Q2059366) (← links)
- Nash equilibrium seeking in \(N\)-coalition games via a gradient-free method (Q2063781) (← links)
- Fast generalized Nash equilibrium seeking under partial-decision information (Q2063851) (← links)
- On the uniqueness of quantal response equilibria and its application to network games (Q2093037) (← links)
- A decomposition method for a class of convex generalized Nash equilibrium problems (Q2129213) (← links)
- Continuous-time distributed Nash strategy over switching topologies with gain adaptation (Q2242900) (← links)
- VI-constrained hemivariational inequalities: distributed algorithms and power control in ad-hoc networks (Q2248745) (← links)
- Distributed averaging integral Nash equilibrium seeking on networks (Q2280964) (← links)
- Game theory-based optimization of distributed idle computing resources in cloud environments (Q2285147) (← links)
- Feasible methods for nonconvex nonsmooth problems with applications in green communications (Q2364485) (← links)
- Improved error bound and a hybrid method for generalized Nash equilibrium problems (Q2397823) (← links)
- Mechanism design for demand management in energy communities (Q2669086) (← links)
- On the computation of equilibria in monotone and potential stochastic hierarchical games (Q2693642) (← links)
- Ergodic convergence of a stochastic proximal point algorithm (Q2828340) (← links)
- Label Correlation Propagation for Semi-supervised Multi-label Learning (Q5045351) (← links)
- Distributed Variable Sample-Size Gradient-Response and Best-Response Schemes for Stochastic Nash Equilibrium Problems (Q5072591) (← links)
- On Synchronous, Asynchronous, and Randomized Best-Response Schemes for Stochastic Nash Games (Q5108262) (← links)
- Recent advances in optimization and game theoretic control for networked systems (Q5131085) (← links)
- A Method with Convergence Rates for Optimization Problems with Variational Inequality Constraints (Q5152476) (← links)
- (Q5259005) (redirect page) (← links)
- Nash equilibrium seeking with prescribed performance (Q6061933) (← links)
- Best-response dynamics in directed network games (Q6069760) (← links)
- Evolution of Mixed Strategies in Monotone Games (Q6076868) (← links)
- Distributed dynamics for aggregative games: Robustness and privacy guarantees (Q6085475) (← links)
- Distributed adaptive Nash equilibrium seeking and disturbance rejection for noncooperative games of high‐order nonlinear systems with input saturation and input delay (Q6089834) (← links)
- Distributed Nash equilibrium seeking for high-order integrator dynamics subject to disturbances of unknown bounds (Q6119732) (← links)
- Distributed Nash equilibrium seeking on compact action sets over jointly strongly connected switching networks (Q6130952) (← links)
- Prescribed-time distributed Nash equilibrium seeking for noncooperation games (Q6164041) (← links)
- Distributed Nash equilibrium seeking for networked games of multiple high-order systems with disturbance rejection and communication delay (Q6168787) (← links)
- Distributed projection‐free algorithm for constrained aggregative optimization (Q6193171) (← links)
- Network Games with Strategic Machine Learning (Q6488592) (← links)
- A priori data-driven robustness guarantees on strategic deviations from generalised Nash equilibria (Q6585393) (← links)
- Towards decentralized models for day-ahead scheduling of energy resources in renewable energy communities (Q6606567) (← links)