Pages that link to "Item:Q4265294"
From MaRDI portal
The following pages link to Vortex particles and tree codes: I. flows with arbitrary crossing between solid boundaries and particle redistribution lattice; II. vortex ring encountering a plane at an angle. (Q4265294):
Displaying 11 items.
- A fast 3D particle method for the simulation of buoyant flow (Q950360) (← links)
- Vortex methods for direct numerical simulation of three-dimensional bluff body flows: Application to the sphere at \(\text{Re}=300\), \(500\), and \(1000\) (Q1601537) (← links)
- A splitting-free vorticity redistribution method (Q1691744) (← links)
- Efficient random walks in the presence of complex two-dimensional geometries (Q2469759) (← links)
- A three-dimensional vortex particle-in-cell method for vortex motions in the vicinity of a wall (Q2770308) (← links)
- An Object-Oriented Design for Two-Dimensional Vortex Particle Methods (Q2989075) (← links)
- Application of fast parallel and sequential tree codes to computing three-dimensional flows with the vortex element and boundary element methods (Q3127387) (← links)
- Multi-purpose regridding in vortex methods (Q4265323) (← links)
- Vortex particle-in-cell method for three-dimensional viscous unbounded flow computations (Q4943445) (← links)
- Vortex methods for high-resolution simulations of viscous flow past bluff bodies of general geometry (Q5928900) (← links)
- A particle method and adaptive treecode for vortex sheet motion in three-dimensional flow (Q5948938) (← links)