The following pages link to (Q4828932):
Displaying 20 items.
- Approximating Wardrop equilibria with finitely many agents (Q352247) (← links)
- On the performance of approximate equilibria in congestion games (Q634681) (← links)
- Truthful mechanisms for selfish routing and two-parameter agents (Q647482) (← links)
- The impact of local policies on the quality of packet routing in paths, trees, and rings (Q835620) (← links)
- Sensitivity of Wardrop equilibria (Q987396) (← links)
- Stackelberg strategies for selfish routing in general multicommodity networks (Q1017909) (← links)
- Improving the performance of a traffic system by fair rerouting of travelers (Q2077975) (← links)
- How much can taxes help selfish routing? (Q2495395) (← links)
- On the severity of Braess's paradox: designing networks for selfish users is hard (Q2496322) (← links)
- Tradeoffs in worst-case equilibria (Q2503349) (← links)
- Efficient and fair routing for mesh networks (Q2638366) (← links)
- How bad is selfish routing? (Q3196642) (← links)
- Fast, Fair, and Efficient Flows in Networks (Q3392070) (← links)
- Efficiency and fairness of system-optimal routing with user constraints (Q3418209) (← links)
- Distributed Learning of Wardrop Equilibria (Q3543331) (← links)
- Traffic Networks and Flows over Time (Q3637317) (← links)
- Inequality and Network Formation Games (Q4985786) (← links)
- Sensitivity of Wardrop Equilibria (Q5459981) (← links)
- Integer Programming and Combinatorial Optimization (Q5712474) (← links)
- On the impact of player capability on congestion games (Q6109527) (← links)