The following pages link to (Q5332984):
Displaying 50 items.
- Payoff performance of fictitious play (Q258745) (← links)
- Non-algebraic convergence proofs for continuous-time fictitious play (Q367466) (← links)
- Regret matching with finite memory (Q367483) (← links)
- On the rate of convergence of fictitious play (Q372994) (← links)
- On the approximation performance of fictitious play in finite games (Q378343) (← links)
- Total tightness implies Nash-solvability for three-person game forms (Q408181) (← links)
- Evolution of theories of mind (Q417703) (← links)
- Sufficient conditions for the existence of Nash equilibria in bimatrix games in terms of forbidden \(2 \times 2\) subgames (Q524983) (← links)
- Testing the TASP: an experimental investigation of learning in games with unstable equilibria (Q617681) (← links)
- Heterogeneous beliefs and local information in stochastic fictitious play (Q625038) (← links)
- Minimal stable sets in tournaments (Q634517) (← links)
- The computational complexity of weak saddles (Q647484) (← links)
- Multiple equilibria and limit cycles in evolutionary games with logit dynamics (Q665118) (← links)
- Consistency and cautious fictitious play (Q673692) (← links)
- A behavioral learning process in games (Q700080) (← links)
- Fictitious play in \(3 \times 3\) games: chaos and dithering behaviour (Q719895) (← links)
- Two-person pairwise solvable games (Q776846) (← links)
- A note on the two person exchange game (Q797461) (← links)
- Saddle point theorems (Q811419) (← links)
- A model of cultural evolution in the context of strategic conflict (Q826032) (← links)
- Fictitious play in an evolutionary environment (Q844932) (← links)
- On the order of eliminating dominated strategies (Q911490) (← links)
- Two more classes of games with the continuous-time fictitious play property (Q926784) (← links)
- Fictitious play in 3\(\times \)3 games: The transition between periodic and chaotic behaviour (Q926894) (← links)
- Computing the minimal covering set (Q943589) (← links)
- Learning in games with strategic complementarities revisited (Q960258) (← links)
- Acyclic, or totally tight, two-person game forms: characterization and main properties (Q966009) (← links)
- Chaotic switching in a two-person game (Q989371) (← links)
- Cycles versus equilibrium in evolutionary games (Q993506) (← links)
- Brown's original fictitious play (Q996398) (← links)
- Minimal and locally minimal games and game forms (Q1043974) (← links)
- Relevant aspects in two-person games (Q1076620) (← links)
- Comparative statics in non-cooperative games via transfinitely iterated play (Q1090267) (← links)
- Strategically zero-sum games: The class of games whose completely mixed equilibria cannot be improved upon (Q1132745) (← links)
- Fictitious play applied to sequences of games and discounted stochastic games (Q1171009) (← links)
- Adaptive and sophisticated learning in normal form games (Q1192636) (← links)
- Iterative computation of Cournot equilibrium (Q1193780) (← links)
- Introduction: Symposium on evolutionary game theory (Q1201137) (← links)
- Evolutionary stability in asymmetric games (Q1201143) (← links)
- A composition for matroids (Q1219292) (← links)
- Correlated equilibria in some classes of two-person games (Q1219832) (← links)
- Games of protocol (Q1219833) (← links)
- Infinite games with definite \(2\times 2\) subgames (Q1229619) (← links)
- On the nonconvergence of fictitious play in coordination games (Q1272978) (← links)
- Grouping for optimal growth (Q1274851) (← links)
- Learning, matching, and aggregation (Q1279617) (← links)
- Dynamic stability and learning processes in \(2\times 2\) coordination games (Q1342674) (← links)
- Belief affirming in learning processes (Q1357587) (← links)
- Learning and decision costs in experimental constant sum games (Q1359009) (← links)
- Learning from personal experience: One rational gay and the justification of myopia (Q1362604) (← links)