Pages that link to "Item:Q5941341"
From MaRDI portal
The following pages link to Dynamic learning in a two-person experimental game (Q5941341):
Displaying 30 items.
- Learning in experimental \(2\times 2\) games (Q380848) (← links)
- Learning and technological progress in dynamic games (Q471436) (← links)
- A generalized approach to belief learning in repeated games (Q485767) (← links)
- A surprise-quiz view of learning in economic experiments (Q1300673) (← links)
- Learning behavior in an experimental matching pennies game (Q1329907) (← links)
- Learning in experimental games (Q1339024) (← links)
- Individual learning in normal form games: Some laboratory results (Q1359006) (← links)
- Learning and decision costs in experimental constant sum games (Q1359009) (← links)
- Can you guess the game you are playing? (Q1399529) (← links)
- `Learning' with no feedback in a competitive guessing game. (Q1408645) (← links)
- Life-cycle consumption under social interactions (Q1583306) (← links)
- Vertigo: Comparing structural models of imperfect behavior in experimental games (Q1804639) (← links)
- Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term (Q1890914) (← links)
- Towards a taxonomy of learning dynamics in \(2\times 2\) games (Q2078051) (← links)
- Learning in two-dimensional beauty contest games: theory and experimental evidence (Q2138067) (← links)
- The evolution of choice and learning in the two-person beauty contest game from kindergarten to adulthood (Q2178010) (← links)
- Estimating case-based learning (Q2221294) (← links)
- Fictitious play: A statistical study of multiple economic experiments (Q2367154) (← links)
- Self-tuning experience weighted attraction learning in games (Q2370497) (← links)
- Information and learning in oligopoly: an experiment (Q2436307) (← links)
- Nonparametric learning rules from bandit experiments: the eyes have it! (Q2436308) (← links)
- A learning-based model of repeated games with incomplete information (Q2506314) (← links)
- Generality, repetition, and the role of descriptive learning models (Q2581769) (← links)
- Learning in a multilateral bargaining experiment (Q2630126) (← links)
- A dynamic graph model of strategy learning for predicting human behavior in repeated games (Q2690389) (← links)
- (Q3975600) (← links)
- (Q4352266) (← links)
- Chaos in learning a simple two-person game (Q4547699) (← links)
- Two-Sided Learning and the Ratchet Principle (Q4610882) (← links)
- Learning through period and physical time (Q6176721) (← links)