Pages that link to "Item:Q5958709"
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The following pages link to Computer Go: An AI oriented survey (Q5958709):
Displaying 18 items.
- LinUCB applied to Monte Carlo tree search (Q307792) (← links)
- Multi-armed bandits with episode context (Q766259) (← links)
- Learning to score final positions in the game of Go (Q817792) (← links)
- A statistical foundation for machine learning, with application to Go- Moku (Q1263996) (← links)
- Learning game-specific spatially-oriented heuristics (Q1273475) (← links)
- Advances in computer games. Many games, many challenges. Proceedings of the ICGA / IFIP SG16, 10th advances in computer games conference (ACG 10), November 24--27, 2003, Graz, Styria, Austria (Q1411806) (← links)
- The Go polynomials of a graph. (Q1426435) (← links)
- Applying adversarial planning techniques to Go (Q1589506) (← links)
- Limited lookahead in imperfect-information games (Q1989388) (← links)
- Computer-aided Go: Chess as a role model (Q1989582) (← links)
- A Human-Computer Team Experiment for 9x9 Go (Q3073755) (← links)
- Evolving small-board Go players using coevolutionary temporal difference learning with archives (Q5403427) (← links)
- HISTORY AND TERRITORY HEURISTICS FOR MONTE CARLO GO (Q5484734) (← links)
- THE SEPARATION GAME (Q5484736) (← links)
- PROGRESSIVE STRATEGIES FOR MONTE-CARLO TREE SEARCH (Q5506116) (← links)
- Computer Go (Q5958205) (← links)
- World-championship-caliber Scrabble* (Q5958208) (← links)
- Artificial intelligence for games (Q6602258) (← links)