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skillcraft1 - MaRDI portal

skillcraft1

From MaRDI portal
Dataset:6036243



OpenML42918MaRDI QIDQ6036243

OpenML dataset with id 42918

No author found.

Full work available at URL: https://api.openml.org/data/v1/download/22045550/skillcraft1.arff

Upload date: 19 May 2021



Dataset Characteristics

Number of features: 20 (numeric: 17, symbolic: 0 and in total binary: 0 )
Number of instances: 3,395
Number of instances with missing values: 57
Number of missing values: 168

Author: Mark Blair, Joe Thompson, Andrew Henrey, Bill Chen Source: UCI - 2013 Please cite: CC BY-NC-ND 4.0

Skillcraft1 master table dataset

We aggregated screen movements into screen-fixations using a Salvucci & Goldberg (2000) dispersion-threshold algorithm, and defined Perception Action Cycles (PACs) as fixations with at least one action. Time is recorded in terms of timestamps in the StarCraft 2 replay file. When the game is played on 'faster', 1 real-time second is equivalent to roughly 88.5 timestamps. List of possible game actions is discussed in Thompson, Blair, Chen, & Henrey (2013)


Attribute Information:

1. GameID: Unique ID number for each game (integer) 2. LeagueIndex: Bronze, Silver, Gold, Platinum, Diamond, Master, GrandMaster, and Professional leagues coded 1-8 (Ordinal) 3. Age: Age of each player (integer) 4. HoursPerWeek: Reported hours spent playing per week (integer) 5. TotalHours: Reported total hours spent playing (integer) 6. APM: Action per minute (continuous) 7. SelectByHotkeys: Number of unit or building selections made using hotkeys per timestamp (continuous) 8. AssignToHotkeys: Number of units or buildings assigned to hotkeys per timestamp (continuous) 9. UniqueHotkeys: Number of unique hotkeys used per timestamp (continuous) 10. MinimapAttacks: Number of attack actions on minimap per timestamp (continuous) 11. MinimapRightClicks: number of right-clicks on minimap per timestamp (continuous) 12. NumberOfPACs: Number of PACs per timestamp (continuous) 13. GapBetweenPACs: Mean duration in milliseconds between PACs (continuous) 14. ActionLatency: Mean latency from the onset of a PACs to their first action in milliseconds (continuous) 15. ActionsInPAC: Mean number of actions within each PAC (continuous) 16. TotalMapExplored: The number of 24x24 game coordinate grids viewed by the player per timestamp (continuous) 17. WorkersMade: Number of SCVs, drones, and probes trained per timestamp (continuous) 18. UniqueUnitsMade: Unique unites made per timestamp (continuous) 19. ComplexUnitsMade: Number of ghosts, infestors, and high templars trained per timestamp (continuous) 20. ComplexAbilitiesUsed: Abilities requiring specific targeting instructions used per timestamp (continuous)




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