Video-Game-Use-in-US-High-School-Students
OpenML dataset with id 43408
Author name not available (Why is that?)
Full work available at URL: https://api.openml.org/data/v1/download/22102233/Video-Game-Use-in-US-High-School-Students.arff
Upload date: 23 March 2022
Dataset Characteristics
Number of features: 24 (numeric: 15, symbolic: 0 and in total binary: 0 )
Number of instances: 2,202
Number of instances with missing values: 2,202
Number of missing values: 24,084
Context
This is a subset from the Monitoring the Future Survey of high school students. My focus in working on this is trying to understand the effect that technology use has on grades (GPA).
Content
The columns are labeled. Technology use (PC, videogame use, etc.) as well as Grades (GPA) are labeled accordingly.
Acknowledgements
This dataset is the result of Monitoring the Future, at the University of Michigan.
Inspiration
Is GPA affected by the use of technology?
This page was built for dataset: Video-Game-Use-in-US-High-School-Students