Effectively exploiting a parallel algorithm for virtual reality scene generation (Q2751901)
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scientific article; zbMATH DE number 1665250
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Effectively exploiting a parallel algorithm for virtual reality scene generation |
scientific article; zbMATH DE number 1665250 |
Statements
21 October 2001
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virtual reality
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priority rendering algorithm
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Effectively exploiting a parallel algorithm for virtual reality scene generation (English)
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0.7543601989746094
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0.7265174388885498
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0.7234156131744385
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0.7171034216880798
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