Silent-noisy duel with two kinds of weapon (Q2767808)
From MaRDI portal
| This is the item page for this Wikibase entity, intended for internal use and editing purposes. Please use this page instead for the normal view: Silent-noisy duel with two kinds of weapon |
scientific article; zbMATH DE number 1698667
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Silent-noisy duel with two kinds of weapon |
scientific article; zbMATH DE number 1698667 |
Statements
2 July 2003
0 references
game of timing
0 references
duel
0 references
optimal strategy
0 references
weapon
0 references
Silent-noisy duel with two kinds of weapon (English)
0 references
The paper is the next one in a long sequence of the author's papers devoted to games of timing of type duels. The considered model is of the form of a two-person zero-sum game with the following structure: Players I and II have one bullet each to be shot at a moment \(t\) in \([0, 1]\). Player I's bullet is silent, while the bullet of Player II is noisy. An increasing function \(P(t)\) describes the probability that a player hits his opponent when he fires at \(t\). It is also assumed that both the players are in possesion of another kind of weapon which can be used only at the end of the game at moment \(t=1\), when the the probability of hitting of the opponent by Players I and II equals 1. The author solves the duel and finds formulae on optimal strategies for the players and the value of the game.
0 references