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Routing (un-) splittable flow in games with player-specific affine latency functions - MaRDI portal

Routing (un-) splittable flow in games with player-specific affine latency functions (Q3189014)

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Routing (un-) splittable flow in games with player-specific affine latency functions
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    Routing (un-) splittable flow in games with player-specific affine latency functions (English)
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    9 September 2014
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    congestion games
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    convergence to pure Nash equilibria
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    price of anarchy
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