An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (Q488304)

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scientific article; zbMATH DE number 6390366
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An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units
scientific article; zbMATH DE number 6390366

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    An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (English)
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    26 January 2015
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    GPU
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    random number generation
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    normal numbers
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