Deprecated: $wgMWOAuthSharedUserIDs=false is deprecated, set $wgMWOAuthSharedUserIDs=true, $wgMWOAuthSharedUserSource='local' instead [Called from MediaWiki\HookContainer\HookContainer::run in /var/www/html/w/includes/HookContainer/HookContainer.php at line 135] in /var/www/html/w/includes/Debug/MWDebug.php on line 372
Chip games and paintability - MaRDI portal

Chip games and paintability (Q726662)

From MaRDI portal
scientific article
Language Label Description Also known as
English
Chip games and paintability
scientific article

    Statements

    Chip games and paintability (English)
    0 references
    0 references
    0 references
    0 references
    13 July 2016
    0 references
    Summary: We prove that the paint number of the complete bipartite graph \(K_{N,N}\) is \(\log N + O(1)\). As a consequence, we get that the difference between the paint number and the choice number of \(K_{N,N}\) is \(\Theta(\log \log N)\). This answers in the negative the question of \textit{X. Zhu} [Electron. J. Comb. 16, No. 1, Research Paper R127, 16 p. (2009; Zbl 1186.05061)] whether this difference, for all graphs, can be bounded by a common constant. By a classical correspondence, our result translates to the framework of on-line coloring of uniform hypergraphs. This way we obtain that for every on-line two coloring algorithm there exists a \(k\)-uniform hypergraph with \(\Theta(2^k)\) edges on which the strategy fails. The results are derived through an analysis of a natural family of chip games.
    0 references
    paintability
    0 references
    list coloring
    0 references
    property B
    0 references
    online algorithms
    0 references

    Identifiers