Geometric algorithms for finding a point in the intersection of balls (Q827997)
From MaRDI portal
| This is the item page for this Wikibase entity, intended for internal use and editing purposes. Please use this page instead for the normal view: Geometric algorithms for finding a point in the intersection of balls |
scientific article; zbMATH DE number 7294456
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Geometric algorithms for finding a point in the intersection of balls |
scientific article; zbMATH DE number 7294456 |
Statements
Geometric algorithms for finding a point in the intersection of balls (English)
0 references
14 January 2021
0 references
Do \(n\) balls in Euclidean \(m\)-space given by their centres and radii intersect? If so determine an intersection point. This task may be accomplished (after \(0(n^2)\) preprocessing) in 2-space in \(O(n^3)\) time by a naive method which checks intersection points of pairs of boundary circles, and in \(O(n^2\log n)\) time by a more involved method checking this intersection along the boundary circle of (possibly) each ball. In higher dimensions, the task may similarly be reduced to dimension \(m-1\), yielding a recursive method of \(O(n^{2m-4}(nm^2+m^3+n^2\log n))\).
0 references
intersection of balls
0 references
polynomial algorithm
0 references
delivery applications of drones
0 references
0.9012228
0 references
0.8920886
0 references
0.8806494
0 references
0.8684459
0 references
0.8569506
0 references
0.85625935
0 references