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Game tree searching by min/max approximation

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Publication:1096402
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DOI10.1016/0004-3702(87)90004-XzbMath0633.68080OpenAlexW2014969765MaRDI QIDQ1096402

Ronald L. Rivest

Publication date: 1988

Published in: Artificial Intelligence (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/0004-3702(87)90004-x


zbMATH Keywords

searchingmin/max approximationmin/max game treesplaying computers


Mathematics Subject Classification ID

Learning and adaptive systems in artificial intelligence (68T05) 2-person games (91A05)


Related Items (6)

Best-first minimax search ⋮ A Bayesian approach to relevance in game playing ⋮ Two-agent IDA* ⋮ Improving heuristic mini-max search by supervised learning ⋮ Strategies anticipating a difference in search depth using opponent-model search ⋮ An analysis of the conspiracy numbers algorithm




Cites Work

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  • A minimax algorithm better than alpha-beta?
  • An investigation of the causes of pathology in games
  • An analysis of alpha-beta pruning
  • A minimax algorithm better than alpha-beta? Yes and no
  • Pathology on game trees revisited, and an alternative to minimaxing
  • A comparison of minimax tree search algorithms




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