Quaternion calculus as a basic tool in computer graphics
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Publication:1118334
DOI10.1007/BF01901476zbMath0668.65012MaRDI QIDQ1118334
Publication date: 1989
Published in: The Visual Computer (Search for Journal in Brave)
animationmodelingrotationsubdivisioncomputer graphicsorientationrenderingPhong shadingB- splinespropagation control graphsquarternions
Numerical computation using splines (65D07) Computing methodologies and applications (68U99) Algorithms for approximation of functions (65D15) Descriptive geometry (51N05)
Related Items (10)
The shape of spherical quartics ⋮ Interpolation on quadric surfaces with rational quadratic spline curves ⋮ Semi‐tensor product of quaternion matrices and its application ⋮ Structure Preserving Quaternion Biconjugate Gradient Method ⋮ Spline split quaternion interpolation in Minkowski space ⋮ \(C^{2}\) spherical Bézier splines ⋮ An algorithm for quaternion-based 3D rotation ⋮ Particle-scale computational approaches to model dry and saturated granular flows of non-Brownian, non-cohesive, and non-spherical rigid bodies ⋮ Modified Rodrigues parameters: an efficient representation of orientation in 3D vision and graphics ⋮ Unnamed Item
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