Two-target pursuit-evasion differential games in the plane

From MaRDI portal
Publication:1138493

DOI10.1007/BF00934679zbMath0431.90099OpenAlexW1988727437WikidataQ56796961 ScholiaQ56796961MaRDI QIDQ1138493

Wayne M. Getz, Meir Pachter

Publication date: 1981

Published in: Journal of Optimization Theory and Applications (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1007/bf00934679




Related Items (31)

Analysis of a combat problem: the turret gameThe homicidal chauffeur game-a Stochastic ModelMatching-based capture strategies for 3D heterogeneous multiplayer reach-avoid differential gamesA two-target game analysis in line-of-sight coordinatesStochastic two-target pursuit-evasion differential games in the planeFormulation and analysis of combat problems as zero-sum bicriterion differential gamesThe geometric approach to the construction of the barrier surface in differential gamesGame of two cars: Case of variable speedProportional navigation and the game of two carsTwo-target game model of an air combat with fire-and-forget all-aspect missilesPartial capture regions in aerial combatPursuit-evasion games in the presence of obstaclesQualitative analysis of secured outcome regions for two-target gamesBicriterion differential games with qualitative outcomesSimultaneous orthogonal collocation decomposition method for extended \textit{Lion and Man} problemsGame of two cars with containment probability as cost functionA cooperative homicidal Chauffeur gameA differential game theoretic approach for two-agent collision avoidance with travel limitationsA stochastic two-target pursuit-evasion differential game with three players moving in a planeHomicidal Chauffeur Game: History and Modern StudiesA pursuit-evasion game with one curvature constraintProportional Navigation: Optimal Homing and Optimal EvasionTwo-person qualitative differential games with two objectivesProportional navigation and the game of two cars: The case of a pursuer with variable speedThe game of two cars with a containment probability as a cost function: The case of variable speedNumerical Solution of the Game of Two Cars with a Neurosimulator and Grid ComputingHomicidal chauffeur game with target set in the shape of a circular angular sector: Conditions for existence of a closed barrierCombat gamesDetermination of rational strategies for players in two-target gamesOptimal strategies for the lifeline differential game with limited lifetimeSimple-motion pursuit-evasion differential games. I: Stroboscopic strategies in collision-course guidance and proportional navigation



Cites Work




This page was built for publication: Two-target pursuit-evasion differential games in the plane