Theory of annihilation games. I
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Publication:1168901
DOI10.1016/0095-8956(82)90058-2zbMath0493.90099OpenAlexW1971342303MaRDI QIDQ1168901
Aviezri S. Fraenkel, Yaacov Yesha
Publication date: 1982
Published in: Journal of Combinatorial Theory. Series B (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0095-8956(82)90058-2
algorithmcomputational complexityannihilation gamescomputation of best strategiescomputation of winning positionsfinite digraph
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Complexity, appeal and challenges of combinatorial games ⋮ PSPACE-Hardness of some combinatorial games ⋮ The generalized Sprague-Grundy function and its invariance under certain mappings ⋮ The complexity of node blocking for dags ⋮ Invariant and dual subtraction games resolving the Duchêne-Rigo conjecture ⋮ The complexity of pursuit on a graph ⋮ Undirected edge geography ⋮ The particles and antiparticles game ⋮ Recent results and questions in combinatorial game complexities
Cites Work
- Complexity of problems in games, graphs and algebraic equations
- Hex ist Pspace-vollständig. (Hex is Pspace-complete)
- Computing a perfect strategy for nxn chess requires time exponential in n
- On the complexity of some two-person perfect-information games
- Gobang is PSPACE-complete
- Three Annihilation Games
- Provably Difficult Combinatorial Games
- GO Is Polynomial-Space Hard
- Theory of annihilation games
- A Combinatorial Problem Which Is Complete in Polynomial Space
- Graphs and composite games
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