Repeated games, finite automata, and complexity

From MaRDI portal
Publication:1193752

DOI10.1016/0899-8256(90)90024-OzbMath0755.90099OpenAlexW2077453922MaRDI QIDQ1193752

Rangarajan K. Sundaram, Jeffrey S. Banks

Publication date: 27 September 1992

Published in: Games and Economic Behavior (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/0899-8256(90)90024-o




Related Items (28)

Bargaining and markets: Complexity and the competitive outcomeBounded computational capacity equilibriumSimplicity of beliefs and delay tactics in a concession gameFinite automata play repeated prisoner's dilemma with information processing costsOn the benefits of party competitionBounded rationality, strategy simplification, and equilibriumZero-determinant strategies in infinitely repeated three-player prisoner's dilemma gameBottom-up design of strategic options as finite automataModelling equilibrium play as governed by analogy and limited foresightErrors can increase cooperation in finite populationsMemory-two strategies forming symmetric mutual reinforcement learning equilibrium in repeated prisoners' dilemma gameRepeated implementation and complexity considerationsAdaptation and complexity in repeated gamesFinite automata equilibria with discountingThe effect of noise and average relatedness between players in iterated gamesGame Theory and Strategic ComplexityRepeated games, finite automata, and complexityCoalition formation under limited communicationEvolutionary stability in repeated games played by finite automataA strong anti-folk theoremModeling emotions and reason in agent-based systemsEvolutionary stability in alternating-offers bargaining gamesEvolved perception and behaviour in oligopoliesLimitations of learning in automata-based systemsLittle perfection and complexityBayesian boundedly rational agents play the finitely repeated prisoner's dilemmaComputability, complexity and economicsUniqueness and efficiency of Nash equilibrium in a family of randomly generated repeated games.



Cites Work


This page was built for publication: Repeated games, finite automata, and complexity