Worst-case versus average case complexity of ray-shooting
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Publication:1271535
DOI10.1007/BF02684409zbMath0911.65150MaRDI QIDQ1271535
Publication date: 26 April 1999
Published in: Computing (Search for Journal in Brave)
algorithmscomputational complexityworst-caseaverage casedivide-and-conquer algorithmray shootingillumination of objects
Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Complexity and performance of numerical algorithms (65Y20) Descriptive geometry (51N05)
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