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Worst-case versus average case complexity of ray-shooting

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Publication:1271535
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DOI10.1007/BF02684409zbMath0911.65150MaRDI QIDQ1271535

K. Appert

Publication date: 26 April 1999

Published in: Computing (Search for Journal in Brave)


zbMATH Keywords

algorithmscomputational complexityworst-caseaverage casedivide-and-conquer algorithmray shootingillumination of objects


Mathematics Subject Classification ID

Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Complexity and performance of numerical algorithms (65Y20) Descriptive geometry (51N05)


Related Items (1)

Cost prediction for ray shooting in octrees


Uses Software

  • ARVO


Cites Work

  • On the complexity of computations under varying sets of primitives
  • Ray shooting on triangles in 3-space
  • Semi-stable Markov processes. I
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