Ray shooting, depth orders and hidden surface removal

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Publication:1309673

DOI10.1007/BFb0029813zbMath0787.68098OpenAlexW1570805656MaRDI QIDQ1309673

Mark T. de Berg

Publication date: 6 December 1993

Published in: Lecture Notes in Computer Science (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1007/bfb0029813




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