Ray shooting, depth orders and hidden surface removal
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Publication:1309673
DOI10.1007/BFb0029813zbMath0787.68098OpenAlexW1570805656MaRDI QIDQ1309673
Publication date: 6 December 1993
Published in: Lecture Notes in Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/bfb0029813
polyhedroncomputer graphicscomputational geometryray shootingvisibility mapshidden surface removaldepth orders
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Research exposition (monographs, survey articles) pertaining to computer science (68-02)
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