The multi-player version of minimax displays game-tree pathology
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Publication:1313961
DOI10.1016/0004-3702(93)90108-NzbMath0803.90133OpenAlexW2021571833MaRDI QIDQ1313961
Publication date: 24 February 1994
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/0004-3702(93)90108-n
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Cites Work
- Multi-player alpha-beta pruning
- The *-minimax search procedure for trees containing chance nodes
- Asymptotic properties of minimax trees and game-searching procedures
- The last player theorem
- An investigation of the causes of pathology in games
- An analysis of alpha-beta pruning
- The multi-player version of minimax displays game-tree pathology
- Pathology on game trees revisited, and an alternative to minimaxing
- On the nature of pathology in game searching
- On game graph structure and its influence on pathology
- Decision Quality As a Function of Search Depth on Game Trees
- Experiments With Some Programs That Search Game Trees
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