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Searching minimax game trees under memory space constraint

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Publication:1356215
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DOI10.1007/BF01531075zbMath0878.68054OpenAlexW2065596022MaRDI QIDQ1356215

Toshihide Ibaraki, Yoshiroh Katoh

Publication date: 14 December 1997

Published in: Annals of Mathematics and Artificial Intelligence (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1007/bf01531075


zbMATH Keywords

minimax game trees


Mathematics Subject Classification ID

Searching and sorting (68P10) Theory of languages and software systems (knowledge-based systems, expert systems, etc.) for artificial intelligence (68T35)




Cites Work

  • Depth-first iterative-deepening: An optimal admissible tree search
  • A generalization of alpha-beta and \(SSS^*\) search procedures
  • A minimax algorithm better than alpha-beta?
  • An analysis of alpha-beta pruning
  • Experiments With Some Programs That Search Game Trees


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