On the interpretation of decision problems with imperfect recall

From MaRDI portal
Publication:1366490

DOI10.1006/game.1997.0536zbMath0885.90147OpenAlexW1968703966MaRDI QIDQ1366490

Ariel Rubinstein, Michele Piccione

Publication date: 10 September 1997

Published in: Games and Economic Behavior (Search for Journal in Brave)

Full work available at URL: https://semanticscholar.org/paper/dd03415f643088df006f9ad12e22f43a57adb552




Related Items (75)

AGENT CONNECTEDNESS AND BACKWARD INDUCTIONThe category of node-and-choice preforms for extensive-form gamesMemory and perfect recall in extensive gamesDynamic interactive epistemologyStrategic absentmindedness in finitely repeated gamesA mathematical analysis of the Sleeping Beauty problemPartial memories, inductively derived views, and their interactions with behaviorAnticipated stochastic choiceABSENT–MINDED DRIVERS IN THE LAB: TESTING GILBOA'S MODELAnalogy-based expectation equilibriumA comment on the absent-minded driver paradoxOn the expected value of games with absentmindednessOn ambiguities in the interpretation of game treesMore absentmindednessThe absent-minded driverThe forgetful passengerThe absent-minded driver's paradox: Synthesis and responsesCharacterizations of perfect recallTeam-maxmin equilibriaBehavioral equivalence of extensive game structuresThe Sleeping Beauty ControversyTiming of messages and the Aumann conjecture: a multiple-selves approachLimited cognitive ability and selective information processingModelling equilibrium play as governed by analogy and limited foresightA Numbers-on-Foreheads GameModeling belief in dynamic systems. I: FoundationsBounded memory and permanent reputationsA Dutch book for CDT thirdersTHE E-MAIL GAME REVISITED — MODELING ROUGH INDUCTIVE REASONINGLearning with limited memory: Bayesianism vs heuristicsBounded memory in a changing world: biases in behaviour and beliefForgetful updating and stubborn decision-makersEquivalences among five game specifications, including a new specification whose nodes are sets of past choicesLarge extensive form gamesRandomization and simplification in dynamic decision-making.Approval-directed agency and the decision theory of Newcomb-like problemsA computer scientist looks at game theory.Causal Decision TheoryBackward induction in games without perfect recallA revelation principle for obviously strategy-proof implementationImperfect memory and choice under riskPropositional logic of imperfect information: Foundations and applicationsExistence of Nash equilibria in finite extensive form games with imperfect recall: A counterexampleApproximating maxmin strategies in imperfect recall games using A-loss recall propertyThe Category of Node-and-Choice Forms, with Subcategories for Choice-Sequence Forms and Choice-Set FormsLearning with bounded memory in gamesDecision rules with bounded memoryOn equilibria in games with imperfect recallDon't fool yourself to believe you won't fool yourself againEpistemic GDL: a logic for representing and reasoning about imperfect information gamesLost memories and useless coins: revisiting the absentminded driverReminder game: indirectness in persuasionImperfect recall and time inconsistencies: an experimental test of the absentminded driver ``paradoxIncentive constraints in games with bounded memoryA ``super folk theorem for dynastic repeated gamesAGM-consistency and perfect Bayesian equilibrium. II: From PBE to sequential equilibriumExtensive games with possibly unaware playersTrees and extensive formsA logical analysis of Monty Hall and Sleeping BeautyQuantum entanglement, indistinguishability, and the absent-minded driver's problemLimited focus in dynamic gamesMinimum memory for equivalence between \textit{ex ante} optimality and time-consistencySynchronizing diachronic uncertaintySleeping Beauty and the absent-minded driverMotivated memory in dictator gamesThompson transformations for IF-logicAgreement and updating for self-locating beliefInductive game theory: a basic scenarioCognitively-constrained learning from neighborsDistributed Decision Making by Categorically-Thinking AgentsDynamic consistency in extensive form decision problemsOperant Matching as a Nash Equilibrium of an Intertemporal GameExistence of valuation equilibria when equilibrium strategies cannot differentiate between equal tiesDistributed gamesQuantum absentminded driver problem revisited



Cites Work




This page was built for publication: On the interpretation of decision problems with imperfect recall