Quantum strategies
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Publication:137124
DOI10.48550/ARXIV.QUANT-PH/9804010zbMATH Open0958.81007arXivquant-ph/9804010OpenAlexW3038125555WikidataQ56675305 ScholiaQ56675305MaRDI QIDQ137124
David A. Meyer, David A. Meyer
Publication date: 3 April 1998
Published in: Physical Review Letters (Search for Journal in Brave)
Abstract: We consider game theory from the perspective of quantum algorithms. Strategies in classical game theory are either pure (deterministic) or mixed (probabilistic). We introduce these basic ideas in the context of a simple example, closely related to the traditional Matching Pennies game. While not every two-person zero-sum finite game has an equilibrium in the set of pure strategies, von Neumann showed that there is always an equilibrium at which each player follows a mixed strategy. A mixed strategy deviating from the equilibrium strategy cannot increase a player's expected payoff. We show, however, that in our example a player who implements a quantum strategy can increase his expected payoff, and explain the relation to efficient quantum algorithms. We prove that in general a quantum strategy is always at least as good as a classical one, and furthermore that when both players use quantum strategies there need not be any equilibrium, but if both are allowed mixed quantum strategies there must be.
Full work available at URL: https://arxiv.org/abs/quant-ph/9804010
2-person games (91A05) Modes of computation (nondeterministic, parallel, interactive, probabilistic, etc.) (68Q10) Quantum computation (81P68)
Cites Work
- Bulk quantum computation with nuclear magnetic resonance: theory and experiment
- Quantum cryptography based on Bell’s theorem
- Demonstration of a Fundamental Quantum Logic Gate
- Measurement of Conditional Phase Shifts for Quantum Logic
- Error Correcting Codes in Quantum Theory
- Equilibrium points in n -person games
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