Pushing blocks is hard.
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Publication:1395573
DOI10.1016/S0925-7721(02)00170-0zbMath1041.65021OpenAlexW1999708036MaRDI QIDQ1395573
Publication date: 1 July 2003
Published in: Computational Geometry (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0925-7721(02)00170-0
computational complexityNP-hardmotion planningcomputational geometrycombinatorial gamesrobotEulerian tours of planar graphspush-X open problem
Games involving graphs (91A43) Kinematics of mechanisms and robots (70B15) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Complexity and performance of numerical algorithms (65Y20)
Related Items (8)
\textsc{Pull} and \textsc{PushPull} are PSPACE-complete ⋮ Unnamed Item ⋮ Hybrid planning for challenging construction problems: an answer set programming approach ⋮ Unnamed Item ⋮ CADbots: algorithmic aspects of manipulating programmable matter with finite automata ⋮ The snowblower problem ⋮ Forming tile shapes with simple robots ⋮ The computational complexity of Angry Birds
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