Games for synthesis of controllers with partial observation.
DOI10.1016/S0304-3975(02)00442-5zbMath1175.93148OpenAlexW2054099039MaRDI QIDQ1401346
Publication date: 17 August 2003
Published in: Theoretical Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/s0304-3975(02)00442-5
Games involving graphs (91A43) Formal languages and automata (68Q45) Discrete event control/observation systems (93C65) Automata and formal grammars in connection with logical questions (03D05) Specification and verification (program logics, model checking, etc.) (68Q60) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85)
Related Items (39)
Uses Software
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Fast and simple nested fixpoints
- Undecidable problems of decentralized observation and control on regular languages
- Effective Control Synthesis for Partially Observed Discrete-Event Systems
- State-strategies for games in Fσδ ∩ Gδσ
- Think globally, act locally: decentralized supervisory control
- The Complexity of Tree Automata and Logics of Programs
- A unified approach to control problems in discrete event processes
- A polynomial algorithm for testing diagnosability of discrete-event systems
- On the synthesis of discrete controllers for timed systems
- Diagnosability of discrete-event systems
This page was built for publication: Games for synthesis of controllers with partial observation.