On computational complexity of membership test in flow games and linear production games
From MaRDI portal
Publication:1414436
DOI10.1007/S001820200106zbMath1083.91017OpenAlexW2043805446MaRDI QIDQ1414436
Qizhi Fang, Shanfeng Zhu, Xiaotie Deng, Mao-cheng Cai
Publication date: 23 November 2003
Published in: International Journal of Game Theory (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s001820200106
Analysis of algorithms and problem complexity (68Q25) Abstract computational complexity for mathematical programming problems (90C60) Cooperative games (91A12) Games involving graphs (91A43) Production models (90B30) (n)-person games, (n>2) (91A06)
Related Items (13)
COALITION FORMATION GAMES: A SURVEY ⋮ The Least-Core and Nucleolus of Path Cooperative Games ⋮ Unnamed Item ⋮ Revealed Preference Tests of Collectively Rational Consumption Behavior: Formulations and Algorithms ⋮ Computing the least-core and nucleolus for threshold cardinality matching games ⋮ Arboricity games: the core and the nucleolus ⋮ The computational complexity of rationalizing boundedly rational choice behavior ⋮ Finding nucleolus of flow game ⋮ Enforcing fair cooperation in production-inventory settings with heterogeneous agents ⋮ Computability of simple games: A characterization and application to the core ⋮ On characterization of the core of lane covering games via dual solutions ⋮ Path cooperative games ⋮ The nucleolus of balanced simple flow networks
This page was built for publication: On computational complexity of membership test in flow games and linear production games