Multi-cut \(\alpha \beta\)-pruning in game-tree search
From MaRDI portal
Publication:1589514
DOI10.1016/S0304-3975(00)00081-5zbMath0954.68057MaRDI QIDQ1589514
T. A. Marsland, Yngvi Björnsson
Publication date: 12 December 2000
Published in: Theoretical Computer Science (Search for Journal in Brave)
Related Items (2)
Extended Null-Move Reductions ⋮ Temporal difference learning applied to game playing and the results of application to Shogi
Cites Work
This page was built for publication: Multi-cut \(\alpha \beta\)-pruning in game-tree search