Mathematical Research Data Initiative
Main page
Recent changes
Random page
Help about MediaWiki
Create a new Item
Create a new Property
Create a new EntitySchema
Merge two items
In other projects
Discussion
View source
View history
Purge
English
Log in

Game tree algorithms and solution trees

From MaRDI portal
Publication:1589517
Jump to:navigation, search

DOI10.1016/S0304-3975(00)00082-7zbMath0954.68116OpenAlexW1964867441MaRDI QIDQ1589517

Arie de Bruin, Wim Pijls

Publication date: 12 December 2000

Published in: Theoretical Computer Science (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/s0304-3975(00)00082-7

zbMATH Keywords

minimax searchalphabetaMTDsolution treesSSS*tame tree search


Mathematics Subject Classification ID

Nonnumerical algorithms (68W05) Graph theory (including graph drawing) in computer science (68R10)


Related Items

Best-first fixed-depth minimax algorithms, Solving multistage quantified linear optimization problems with the alpha-beta nested Benders decomposition, On solving the 7,7,5-game and the 8,8,5-game



Cites Work

  • A generalization of alpha-beta and \(SSS^*\) search procedures
  • A minimax algorithm better than alpha-beta?
  • Parallelism in alpha-beta search
  • An analysis of alpha-beta pruning
  • A general branch and bound formulation for understanding and synthesizing And/Or tree search procedures
  • A minimax algorithm better than alpha-beta? Yes and no
  • Artificial intelligence in perspective: a retrospective on fifty volumes of the Artificial Intelligence journal
Retrieved from "https://portal.mardi4nfdi.de/w/index.php?title=Publication:1589517&oldid=13882044"
Tools
What links here
Related changes
Special pages
Printable version
Permanent link
Page information
MaRDI portal item
This page was last edited on 1 February 2024, at 03:18.
Privacy policy
About MaRDI portal
Disclaimers
Imprint
Powered by MediaWiki