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A theoretical and empirical investigation of search in imperfect information games

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Publication:1589518
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DOI10.1016/S0304-3975(00)00083-9zbMath0954.68056OpenAlexW1969269538MaRDI QIDQ1589518

R. Smith

Publication date: 12 December 2000

Published in: Theoretical Computer Science (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/s0304-3975(00)00083-9


zbMATH Keywords

game theorygame tree searchimperfect informationBridge


Mathematics Subject Classification ID

Searching and sorting (68P10) Nonnumerical algorithms (68W05)




Cites Work

  • Search in games with incomplete information: a case study using Bridge card play
  • The last player theorem
  • Efficient computation of equilibria for extensive two-person games
  • PYTHON: An expert squeezer
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