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Games, computers, and artificial intelligence

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Publication:1603559
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DOI10.1016/S0004-3702(01)00165-5zbMath1005.68530OpenAlexW2012061263MaRDI QIDQ1603559

H. Jaap van den Herik, Jonathan Schaeffer

Publication date: 14 July 2002

Published in: Artificial Intelligence (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/s0004-3702(01)00165-5



Mathematics Subject Classification ID

Game theory (91A99) General topics in artificial intelligence (68T01)


Related Items (1)

Frequency Distribution of Contextual Patterns in the Game of Go


Uses Software

  • GIB



Cites Work

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  • Depth-first iterative-deepening: An optimal admissible tree search
  • Conspiracy numbers for min-max search
  • Practical issues in temporal difference learning
  • Heuristic Problem Solving: The Next Advance in Operations Research
  • Sokoban: Enhancing general single-agent search methods using domain knowledge




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